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Answer by Maik Semder for smooth animation following a random path in real time

Springs using Hooke's Law can help here, they are basically a low-pass filter, filtering out the high frequency jittering. One end of the spring is connected to the following object, the other end is...

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smooth animation following a random path in real time

So, I'm toying around with an augmented reality game. I'm using computer vision to track a particular object, which works reasonably well. I'm trying to animate something that basically follows that...

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